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- Complete design
of Ezio's Flying Wing and its mission, from prototyping
to the 2009 E3
Demo and final design. Overall production
management of all its features and development. The
design started with a Lua prototype in which the camera
position, fires interaction and controls and their
reaction time were tweaked and approved. Once in game,
few values had to be tweaked again due to engine latency.
The archers were created last, as a variation of the
normal existing archers in the game.
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- Complete revamp,
polish and debug of multiple missions across the game,
noticeably in sequences 7 and 8. You may find a complete
walkthrough of one of these missions in this gametrailers
video.
These missions generally lacked in pacing or in their
ability to deliver the narrative elements of the game
to players and had to be streamlined a bit.
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- The ballistics
gameplay mechanic I was equally in charge of was cut
from the game for lack of time to polish it, but made
a come back in Assassin’s Creed Brotherhood, as shown
in the game's 2010 E3
Demo.
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Company:
Ubisoft Montreal
Period:
January '09 - November '09
Platforms: Xbox
360, PlayStation 3, PC
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| © François Roughol
All content and trademarks property of their respective
owners |
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