- Given the
game was only designed for the PC, this proved an
extra challenge as even the engine didn't have an
existing console version (Valve were themselves working
on the Orange Box at the time). The assets were in
particular need of optimizing to fit on the console
memory. In the end, some levels would simply not run
on the console at all, which required me to cut them
into multiple parts and make sure the heavy scripting
would carry over from one to the next.