Key task:

 

 

- Designing/Scripting 5 levels and features across the game such as the compass system and its DLC. (Screenshots represent the levels I designed in the main game).

- Designing/Scripting 3 levels and features for the game's DLC. Designed the template gameplay bricks from which we constructed the DLC in under 6 weeks of production. (Screenshots represent the levels I designed in the main game).

Company: Ubisoft Montreal

Period: December '07 - January '09

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