Key task:

 

 

- First position in the gaming industry, designing multiple levels before the game shifted to a minigames compilation. When it did, I designed and made 2 of the 10 FPS maps from concept to gold master status, and polished and debugged a third level.

Company: Ubisoft Montpellier

Period: March '06 - November '06

Platforms: PlayStation 2, Wii

 

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