After moving to
Montreal to work on Prince of Persia, I finally decided
to finish Rive in its current form with the help of
many playtests and countless feedback from a very
dedicated group of players. From its night time setting,
it changed to a late autumn afternoon and did away
with the fog. To this day it remains one of my most
solid levels, providing a range of choices for all
players and classes depending on gameplay evolution
throughout all rounds.