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(Released on July 26th 2007)
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In March 2007,
I helped form a team of like-minded modders and players
and led the team to produce 8 high quality multiplayer
levels for Valve's Day of Defeat Source game, featured
on Steam. Stug is one of those, but I had a hand in
all of them from providing technical expertise on
optimization, lighting and layout to managing the
release and online advertising of the packs. All of
them are still among the game’s most played levels
to this day.
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The original version
of Stug was made by someone else, but as its inherent
solid design won the hearts of many Day of Defeat
Source players, the team elected it to be included
in our second release. Having cast aside Rive at the
time, I chose to tackle the challenge on top of all
the other work I was responsible for.
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Stug's layout remained
untouched, as it already was a very solid, mirrored
and beloved layout. However the aesthetics of the
original level were clearly not of the same quality,
and I concentrated my efforts on bringing the level
up to 2007 standards and improved performance in the
meantime.
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| © François Roughol
All content and trademarks property of their respective
owners |
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